![]() Click on File > Import > Wavefront (.obj).Remove all the elements that come by default ("A" and then "Delete").Whatever you draw on the UV document, will be added to the 3D Model. A new document with the UV should be open and it's where you're going to make your skin.Once the texture is loaded, right-click the model again and head over Materials, now, click on the button but click on "Edit texture" this time.Now click on "Replace texture" and select the template I made.Right click the 3D model and click on Materials, then locate the button.Open the model.obj file and set the dimensions as 2048x2048 (72dpi). ![]() Skin Templates are optional but provide a powerful help to get oriented in the UV map.īlender not needed but useful to select the UV parts and identifying each one by selecting them. VTFEdit is required to import and export VTF (Valve Texture Format).ģD-Coat not needed but super useful, it allows you to paste a design right over the 3D model, letting you adjust it as you wish, so you just have to correct some pixels on the UV map. Photoshop will be used to load a 3D Model and open the UV Map, so we can easily paint over the 3D model using my templates. (Required) Photoshop CC 201x or Photoshop CS6 Extended.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |